Not only has it amassed a large base of users, the in-game economy has actually provided a real-world income stream to working-class Filipinos impacted by the pandemic. In a crypto economy crowded with vaporware and alpha-stage software, Axie Infinity stands out. The most successful of these is Axie Infinity, a trade-and-battle game reminiscent of Pokemon. One of the most apparently successful examples of web3 that people point to, aside from art NFTs, is so-called play-to-earn games. I've recently been exploring the themes around web3 to see if there's a "there" there, and Graeber's book has been on my mind again. It's a thoughtfully presented case, but when I read the book a few years back, I was skeptical that any mechanism to create bullshit jobs could arise from a system as inherently Darwinian as capitalism. #INFINITY THE GAME CREATORS FREE#The book cites ample anecdotal evidence that people perceive their own jobs as completely disconnected from any sort of value creation, and makes the case that the ruling class stands to lose from the proletariat having extra free time on their hands. In Bullshit Jobs: A Theory, David Graeber makes the case that a sizable chunk of the labour economy is essentially people performing useless work, as a sort of subconscious self-preservation instinct of the economic status quo. This article originally appeared on Paul Butler's blog and been republished with permission.
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